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=== GAMEPLAY MECHANICS ===
 
=== GAMEPLAY MECHANICS ===
 
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'''ANGEL / DEMON POINTS'''
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'''Angel / Demon Points'''
 
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Two separate bars that accrue points as you play through the story. There is no way to avoid earning these points, but you also can't grind the same action to accrue them (like helping an old lady cross the street might get you an angel point, but only once). Reaching certain milestones with Angel and Demon points may open new dialogue and scenes with NPCs. This will come more into play in future releases.
 
Two separate bars that accrue points as you play through the story. There is no way to avoid earning these points, but you also can't grind the same action to accrue them (like helping an old lady cross the street might get you an angel point, but only once). Reaching certain milestones with Angel and Demon points may open new dialogue and scenes with NPCs. This will come more into play in future releases.
 
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'''TRUST w/NPCs'''<br />
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'''Trust w/NPCs'''<br />
 
A sliding scale of trust that can affect how far one goes in a relationship. Some information may not be divulged without a high enough trust score.
 
A sliding scale of trust that can affect how far one goes in a relationship. Some information may not be divulged without a high enough trust score.
 
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'''TALENT TAGS & BADGES'''<br />
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'''Talent Tags & Badges'''<br />
 
These are unusual oddball talents and items earned during gameplay, like "one-legged snow skiing" or "rope untying". They might add additional dialogues, sex scenes, and/or creative ways to solve puzzles (rather than simply taking the regular path).
 
These are unusual oddball talents and items earned during gameplay, like "one-legged snow skiing" or "rope untying". They might add additional dialogues, sex scenes, and/or creative ways to solve puzzles (rather than simply taking the regular path).
 
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'''RELATIONSHIP MODIFIERS'''<br />
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'''Individual Relationship Modifiers'''<br />
 
Some characters may have special traits, characteristics, or opinions that add an additional and unique dynamic to relationships with the player. Tripping these modifiers can open new content.
 
Some characters may have special traits, characteristics, or opinions that add an additional and unique dynamic to relationships with the player. Tripping these modifiers can open new content.
 
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